For the Atari 5200I M
For one or two players.
TC
GAME PLAY
INSTRUCTIONS
5* «
: MCMLXXXIII CBS Toys. A Division of CBS Inc.
*GORF is a trademark of Bally Midway Mfg Co.
1981. 1983 Bally Midway Mlg Co All Rights Reserved
Atari' and 5200'" are trademarks ot Atari. Inc.
ectronics
SETTING UP YOUR VIDEO CONSOLE
1 . Hook up your video game system, following
manufacturer's instructions
2 With the power OFR plug in the video game
cartridge.
3 Turn power ON. If no image appears, check
the connection of your game system to the TV.
then repeat steps 1-3.
4. Plug a 5200™ Controller firmly into controller jack
1. This is a one or two-player game using the same
controller
5. Keypad overlays are provided for your con-
venience If you desire, slip an overlay onto the
keypad of your controller.
6 Press the keypad square marked 1-2 Players (the
# key) to select either the one-player or two-player
version.
7 Players start with Mission #1 at the Cadet level T
begin at a higher level, press the keypad square
marked Rank Level (the * key) until the desired
level appears on the screen
8. To start the game, press the START key or one c
the two bottom trigger buttons on the sides of the
controller. The upper buttons have no function in this
game To pause the game at any point, press the
PAUSE key. To resume the game, press this key
again . Pressing the START key again at any time wil
immediately return the game to the firs! mission
Pressing the RESET key will cause the title screen t<
reappear
STRATEGY HINTS are located on the back of this
manual
Programmed lor CBS Electronics by Roklan Corporation.
Arlington Heights. Illinois
Note: Never remove your video game cartridge
from the console unless the power is turned OFF.
MESSAGE FROM INTERSTELLAR
SPACE FORCE COMMAND
Space Cadet:
By the time you read this
communique, we of the Interstellar Space Force
Command will have been destroyed. The evil
Gorfian Empire has launched an all-out attack.
You are Earth's last hope! Your assignment is to repel
the invasion and launch a counterattack. You will
engage various hostile spacecraft as you journey
toward a dramatic confrontation with the enemy Flag
Ship! You will be rewarded for your success with
promotions in rank and praise from a grateful planet.
But you must act quickly. Space Cadet! Brief
yourself on the Gorfian Robot Armada and then
attack before it's. . TOO LATE'!
MESSAGE ENDED
|TI| INTERSTELLAR
W\. fl SPACE FIGHTERS
I I You begin each game with a fleet of
[J t|| five Fighters Only one Fighter at a
*^™^™* time may fire upon the enemy. The
number of Fighters remaining in your fleet is
indicated throughout the game at the top of the
screen.
Use the joystick to maneuver your Fighter back
and forth, and up and down. To fire your laser, press
one of the two bottom trigger buttons on the sides of
your controller. You have an unlimited supply of
ammunition.
Note: Firing a shot causes a previously
discharged bullet to disintegrate if it hasn't
yet made contact.
OBJECT OF THE GAME
The object of GORF is to accumulate points by
destroying the various types of enemy spacecraft
you will encounter as you attempt to complete a
variety of space missions.
You will be awarded one extra Fighter plus a
promotion in Rank every time you make it through
the series of four space missions.
MISSION I -ASTRO BATTLES
Before taking off into space, you must first defend
the Earth from the horde of advancing Gorfian
Droids. These invaders descend in column
formation and drop dangerous anti-matter bombs.
Bonus points are scored for hitting the bouncing
Gorf and Command Ship that randomly pass over-
head. When the entire attack matrix is destroyed you
will proceed on to your next mission. Should any of
the invaders bust through your defense shield and
reach the Earth's surface before you've destroyed
them, this mission will be terminated.
Score
Number o'
Ships
Remaining
Bouncing Gori
D'otds
Anii-maner
Bomb
nterstellar
Space Fighter
MISSION 2 - LASER ATTACK
This orbital zone is the Gorfian Empire's first line of
defense against your counterattack. Destroy the
anti-particle Laser Ships while avoiding their deadly
beams. Each Laser Ship is protected by three
Kamikaze Invaders and a Flying Gorf. They'll
continuously try to ram into you as you attempt to
blast them all.
Points are scored for all enemies shot and
destroyed. No points are scored for Kamikaze
Invaders blown up in a suicide-crash. When
all attack ships are destroyed, you will move on
to your next battle.
W I S?»I UN:
i»n -ship*.: 4 ;>*Q0
I - Flying Go^t
Kamikaze
invader
- Lasef Sh>p
Laser Beam
MISSION 3-SPACE WARP
You are getting closer to the enemy Flag Ship!
Sensing your presence, it generates an eerie space
web which releases Gorf ian Attackers and Flying
Goris firing subquark torpedoes. These aliens are
released one at a time and fly in a spiral pattern.
When you succeed in getting past this level, you'll
be ready for your next and most challenging mission.
MISSION 4 -FLAG SHIP
To destroy the Gorf ian Flag Ship and earn the right to
work toward your next promotion, you must score a
direct hit in the Flag Ship's internal power reactor
vent. In order to get a clear shot at this difficult target,
you must first blast a hole in the Flag Ship's heavy
force field arc, while avoiding the heat-seeking
missiles being launched in your direction. The
debris that falls from the Flag Ship following a shot to
its outer hull is radioactive, but may be fired upon for
extra points. Following a successful hit, a violent
neutronium explosion will appear in dazzling color
as the Flag Ship disintegrates. You are now a Space
Captain and will repeat the sequence of missions
fighting against progressively faster and nastier
robots of the Gorfian Empire!
Second
Player s Score
Gorfian
Aiiacker
Space W6D
Subquark
Torpedo
Flag Ship
ntemal Power
Reactor VBol
For ce Field
Heat-seekmg
Missiles
Deb'<s
END OF GAME
The game ends when all of your Interstellar Space
Fighters have been destroyed by the robot warriors
of the Gorfian Empire.
TWO-PLAYER VERSION
Two players may compete in GORF, alternating
turns. Both players must use the same controller.
Since only one player can play at a time, sharing
should not pose a problem. Just be prepared to
pass the controller to the other player when your turn
has ended. The screen will notify each player as to
whose turn it is.
FIELD PROMOTION SCHEDULE
Rank Missions
SCORING
Your score is displayed at the top of the screen
throughout the game.
Mission
Object
Point Value
Astro Battles
Gorfian Droids
Bouncing
Gorf and
Command Ship
50 points
250 points
I Laser Attack
■
oe Warp
Kamikaze
Invaders and
Flying Gorfs
Laser Shins
100 points
300 points
and F i00
Hitting Rug Sf
Debris ant
150 p
1.000 points
* Flying Gorfs appear with the Flag Ship starting at
the level of Captain.
Gorfs*
Destroying Flag
Ship
CBS Electronics
VIDEO GAME CARTRIDGE LIMITED NINETY DAY WARRANTY
CBS Inc ("CBS") warrants to the original consumer
purchaser of this CBS Electronics cartridge for a period
of ninety days from the date of purchase that it is free
from any defects m materials or workmanship If any
such defect is discovered within the warranty period,
CBS will repair or replace the cartridge, at its option,
free of charge on receipt of the cartridge with proof
of date of purchase, postage paid, at
CBS Electronics. 601 Doremus Avenue
Newark. NJ 07105
not apply to defects arising from abuse, unreasonable
use. mistreatment or neglect
ANY APPLICABLE IMPLIED WARRANTIES. INCLUD-
ING WARRANTIES OF MERCHANTABILITY AND
FITNESS. ARE HEREBY LIMITED TO NINETY DAYS
FROM THE DATE OF PURCHASE CONSEQUENTIAL
OR INCIDENTAL DAMAGES RESULTING FROM A
BREACHOF ANY APPLICABLE EXPRESSOR IMPLIED
WARRANTIES ARE HEREBY EXCLUDED
In the event that your cartridge is replaced, the
replacement will be continued on the original warranty
for the balance of its term or for 30 days, whichever
is longer
This warranty is limited to the electronic circuitry and
mechanical parts originally provided by CBS and is not
applicable to normal wear and tear. This warranty shall
Some states do not allow limitations on how long an
implied warranty lasts or do not allow the exclusion or
limitations of incidental or consequential damages, so
the above limitations or exclusions may not apply to you
This warranty gives you specific legal rights and you
may also have other rights which vary from state to
state
STRATEGY HINTS
1 • iirles Slarl picking oil the invaders I'om
''!■!■ By destroying entire columns the fate
o'. ties* ■■ lis reduced
2 Las< Ml ii \ »■ imll" I i md Flving Gorfs
h slroyed al maximum possttile 'any 1
when ihey power dive
3 & V '■ "' Alt " ■ ire easiest to destroy
wt'en'J it emerge the* ire moving slow
and Ih i r i Ol movement is lighter
4 Rag Ship Crealelargi holes in the force field
ig to hit the reactor. You'll have
it' 1 - ■ if fire
CBS Toys A Division of CBS inr . Newark. NJ 07105
2L-2614-0000